Programmer Game , Animator Motion Capture

Game Engines & Programming

  • Unity / C#

  • Unreal Engine 5 / C++

Production & Workflow

  • GitHub

  • Trello / Jira

  • Perforce

MoCap & 3D

  • Rokoko Studio

  • MotionBuilder

  • Blender

Top 3 Projects

 

I am genuinely proud of the three core projects I highlight in my portfolio. Each of them represents a significant step in my growth as a game programmer and showcases the skills I am most confident in.

1

Short Description:Developed a robust multiplayer pause system and an in-game voting system to enhance player control and social interaction.

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3

Short Description:Created an AI system for NPC enemies and allies, enabling dynamic behaviors and interactive gameplay.

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Pause feature on Multiplayer game

Montion Capture 

AI System

Porfolio

Check out my work

BLOG

This is where we share our story. Explore our blog to discover projects we’re proud of, the challenges we’ve faced, and the lessons we’ve learned along the way. Join us on our journey in game development and get inspired!

E-mail

kamila.kuzmiuk@gmail.com

Website

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